Guadalcanal (turn-limit) 2.7.4.0

Hi, here we provide you APK file of "Guadalcanal 1942" apk file version: 2.7.4.0 to download and install for your android. It's easy and warranty.
  • Version: 2.7.4.0
    Version Code: 2740
    Package: com.cloudworth.guadalcanal_free
  • 2.97 MB (3,109,663 bytes)
  • Android 4.0.3+
  • -
  • file hash (MD5):
    9801e205bef842defca4b81affca564a
  • file signature (SHA1):
    43AE2D67D24FB1F7FD85025F445F35FB7C033CA6
  • Permissions (3)
  • Uploaded 2019/28/12
    by Joni Nuutinen
  • Warning detected: in quene...
  • Strategy
  • GooglePlay
Whats new in Guadalcanal 1942 3.7.0.0
+ Generals: Request Call-for-Support replaces Loot action in the menu
+ Accuracy: Artillery units can spend MPs to prepare for the next barrage which will be more effective
+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Settings: Scattered Units marked with symbols
+ Rear area units with multiple MPs do not leave movement arrows to avoid filling map
+ MP cost of mines goes up by 1 for each 20 mines in play
+ Reserved more memory for resources/mines
+ HOF cleanup
Whats new in Guadalcanal 1942 3.6.0.0
+ Less Japanese replacements near the coastal hexagons
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Make support units to be at higher or lower selection priority
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap)
+ Setting: Automove can focus the map into direction of travel
+ Units that will get a combat bonus from the selected General marked with black-and-white edges
Whats new in Guadalcanal 1942 3.4.0.0
+ Added few Japanese Type-1 47mm anti-tank gun units (take II)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Ending turn requires using all the resources that would expire and be lost between turns
+ AI: Trying to prevent Japanese naval forces from spreading out too much
+ Number of UNDO-actions increased to 40
+ More effective American bombardment
+ Simplified Shield-styled city icons
Whats new in Guadalcanal 1942 3.0.1.0
v3.0.1
+ Minor fixes to Japanese OOB
+ Supply Depots no longer relocated towards the inner map
v3.0
+ Setting: Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Units track number of hexagons they move
+ General: Action: Build Hospital (from now on hospitals via General)
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp drawn bigger if covered
+ Setting: Turn |||,==,HO markers ON/OFF
+ Withdrawing unit favors clear/cities more
+ HOF cleanup
+ More Tactical Routes
Whats new in Guadalcanal 1942 2.8.0.0
+ Setting: Turn Flamethrowers ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Campaign: Limiting Supply Ships to prevent excess
+ Bug fix: Supply Depots might reset
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
Whats new in Guadalcanal 1942 2.7.8.0
v2.7.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
v2.7.6
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Air Strikes ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ New Fuel Tanker ship icon
Whats new in Guadalcanal 1942 2.7.6.0
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Air Strikes ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ New Fuel Tanker ship icon
Whats new in Guadalcanal 1942 2.7.4.0
v2.7.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ HOF cleared from the oldest scores

v2.7.2
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
Whats new in Guadalcanal 1942 2.7.2.0
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
Whats new in Guadalcanal 1942 2.7.0.0
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign ( applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
Whats new in Guadalcanal 1942 2.6.0.0
+ Added AI Generals (new games only)
+ Unit Tally will include HP losses for each unit type
+ Added General Rupertus as early reinforcement
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ Increased maximum minimap size from 16 to 20
+ New yellowish old map background #22
+ Setting: Turn Anti-Tank Guns ON/OFF
+ HOF cleared from the oldest scores
Whats new in Guadalcanal 1942 2.5.0.0
+ Increased maximum minimap size from 16 to 18
+ When General with at least 2 MPs is selected, the combat unit which would receive extra MPs will have blue border & MP marker
+ If unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line
+ Color & Contrast enhancements (take II)
+ 50 new quotations
Whats new in Guadalcanal 1942 2.4.8.0
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
Whats new in Guadalcanal 1942 2.4.6.0
v2.4.6
+ Setting: Turn Dugouts ON/OFF (for player)
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General

v2.4.4
+ Setting: Turn Minefields ON/OFF
+ Japanese Artillery: improvements: barrages, pulling back
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores
+ 70 new quotations
Whats new in Guadalcanal 1942 2.4.4.0
v2.4.4
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ Japanese Artillery: Behavioral improvements: barrages, pulling back
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores

v2.4.2
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on area, 'map' button to access full screen map
+ Setting: Turn Road/Railway marker [##] or City marker [CC] on/off
Whats new in Guadalcanal 1942 2.4.2.4
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Removed Japanese Troop Transport Icon (optimizations for budget devices)
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Whats new in Guadalcanal 1942 2.4.2.1
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Whats new in Guadalcanal 1942 2.4.2.0
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Description of Guadalcanal (turn-limit)
This is turn-limited version of Battle of Guadalcanal, a turn based strategy game set on and around the island of Guadalcanal in the Pacific theater during the Second World War.

You are in command of the first major American amphibious offensive in the Second World War, aimed at seizing the island of Guadalcanal on which Japanese are building an airfield. You must use your naval forces to secure the constant flow of reinforcements and supplies to troops on Guadalcanal, while trying to prevent Japanese from doing the same.


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