Leyte Island (turn-limit) 2.6.4.0

Hi, here we provide you APK file of "Battle of Leyte Island" apk file version: 2.6.4.0 to download and install for your android. It's easy and warranty.
  • Version: 2.6.4.0
    Version Code: 2640
    Package: com.cloudworth.leyte_free
  • 2.94 MB (3,078,043 bytes)
  • Android 4.0.3+
  • -
  • file hash (MD5):
    59687852f2eedd8bd4b4b48cf7edd404
  • file signature (SHA1):
    FF2D02012388D4568692F23BECAF622E5319B254
  • Permissions (3)
  • Uploaded 2019/28/12
    by Joni Nuutinen
  • Warning detected: in quene...
  • Strategy
  • GooglePlay
Whats new in Battle of Leyte Island 2.6.8.0
v2.6.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
v2.6.6
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
Whats new in Battle of Leyte Island 2.6.6.0
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
Whats new in Battle of Leyte Island 2.6.4.0
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ More aggressive Supply Depot Merging
+ Graphic optimizations: Round II
Whats new in Battle of Leyte Island 2.6.2.0
+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
Whats new in Battle of Leyte Island 2.6.0.1
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Show strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
Whats new in Battle of Leyte Island 2.6.0.0
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Show strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
Whats new in Battle of Leyte Island 2.4.0.0
+ Added AI Generals (new games only)
+ Unit Tally will include HP losses for each unit type
+ When General selected yellow SF marker will be shown on the General which would require Shift Focus MPs
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Antiboat Fire (HP losses during the amphibious approach)
+ Increased maximum minimap size to 20
+ Renamed one of the Ormocs (valley vs city)
+ New yellowish old map background #22
+ HOF cleanup
Whats new in Battle of Leyte Island 2.3.0.0
+ Increased maximum minimap size from 16 to 18
+ When General with at least 2 MPs is selected, the combat unit which would receive extra MPs will have blue border & blue MP marker
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line
+ 50 new military history quotations
Whats new in Battle of Leyte Island 2.2.8.0
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
Whats new in Battle of Leyte Island 2.2.6.0
v2.2.6
+ Setting: Turn Dugouts ON/OFF (for player)
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General
+ HOF shows scores with normal Difficulty Level first

v2.2.4
+ Setting: Turn Minefields ON/OFF
+ Japanese Artillery: improvements: barrages, pulling back
+ HOF cleared from the oldest scores
+ 70 new quotations
Whats new in Battle of Leyte Island 2.2.4.0
v2.2.4
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ Japanese Artillery: Behavioral improvements: barrages, pulling back
+ HOF cleared from the oldest scores
+ Supply Ships: More MPs

v2.2.2
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Stats: Added number of encircled units (X5)
Whats new in Battle of Leyte Island 2.2.2.1
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Stats: Added number of encircled units (X5)
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Description of Leyte Island (turn-limit)
This is turn-limited version of Battle of Leyte Island 1944, a turn based strategy game set on the island of Leyte in Philippines on the Pacific theater during the Second World War.

When withdrawing from Philippines in 1942 General Douglas MacArthur made a promise: The US would be back! In October 1944 American forces made a bold amphibious landing on the island of Leyte, surprising the Japanese defenders who were expecting a safe landing on one of the southernmost islands. The surprising timing (before Monsoon season) and location (Leyte is located in the middle of Philippines) guaranteed U.S. forces easy first weeks. However, Japanese HQ made the decision to settle the fate of Philippines on the Leyte and started transporting in all the reinforcements they could spare from the nearby islands. The combat on Leyte eventually escalated into massive battle requiring U.S. to commit all their reserves to stay true to their promise.


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