Battle of Okinawa (turn-limit) 3.4.8.0

Hi, here we provide you APK file of "Okinawa 1945" apk file version: 3.4.8.0 to download and install for your android. It's easy and warranty.
  • Version: 3.4.8.0
    Version Code: 3480
    Package: com.cloudworth.okinawa_free
  • 2.86 MB (2,995,856 bytes)
  • Android 4.0+
  • -
  • file hash (MD5):
    fcf8891394ce77f6f1819d8b14b06633
  • file signature (SHA1):
    9BE196443C2D4C5A1ADF99A1062BE98B7A3D5A65
  • Permissions (3)
  • Uploaded 2018/13/12
    by Joni Nuutinen
  • Warning detected: in quene...
  • Strategy
  • GooglePlay
Whats new in Okinawa 1945 4.6.0.0
+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Artillery can use MPs to prepare for the next barrage to make it more efficient
+ Settings: Scattered Units marked with symbols
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Automove (moving several step at once) can focus map into direction of travel
+ Setting: support units can have higher/lower selection priority
+ Fix: Sabotage action might erase Hill
+ 40 UNDOs
Whats new in Okinawa 1945 4.5.6.0
+ Less Japanese replacements near the coastal hexagons
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Ending turn requires using all the resources that would expire and be lost between turns
+ More efficient American bombardment
+ Simplified Shield-styled city icons
Whats new in Okinawa 1945 4.3.1.0
v4.3.1
+ Minor tweaks to Japanese OOB
+ Setting: Warships have long or short text indicator (FA=First Aid, etc)
v4.3
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ Cut off dugouts might lose HP (20% chance)
+ New Forest icon: Forest/Swamp drawn bigger if covered
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Withdrawing unit favors clear/cities more
+ HOF cleanup
+ More Tactical Routes
Whats new in Okinawa 1945 4.3.0.0
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit (better visibility)
+ Withdrawing unit favors clear terrain and cities more
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF cleanup
+ More Tactical Routes
Whats new in Okinawa 1945 4.2.0.2
+ Setting: Turn Northmost Landing ON/OFF (if OFF units relocated the closest landing)
+ Setting: Turn Southmost Landing ON/OFF (if OFF units relocated the closest landing)
+ Setting: Turn Pontoons Resource ON/OFF
+ Documentation: Updates and typo corrections
+ Difficulty Level affects more elements
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
+ Smaller Application size
Whats new in Okinawa 1945 4.1.8.0
v4.1.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Added handful new History Notes
v4.1.6
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
Whats new in Okinawa 1945 4.1.6.0
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
Whats new in Okinawa 1945 4.1.4.0
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ HOF cleared from the oldest scores
Whats new in Okinawa 1945 4.1.2.0
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
Whats new in Okinawa 1945 4.1.0.1
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - History)
+ 10 undo actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Strength Map: strength of your forces on minimap
+ General selected: RS tag on unit whose Supply Depot will be Reset
+ AI: Increased priority of taking large cities
+ Fixes: AI escape over cliff, strafing in caves
+ HOF cleared from the oldest scores
+ New carrier icon/names
Whats new in Okinawa 1945 4.1.0.0
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ AI: Increased priority of taking large cities
+ Fixes: AI escape over cliff, strafing in caves
+ HOF cleared from the oldest scores
Whats new in Okinawa 1945 4.0.0.2
+ Added Generals for player and opponent (new games only)
+ Setting: Turn Recon flights by Corsairs ON/OFF
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Setting: Turn ON/OFF 27th AND 77th Inf Div Reinforcements (9 infantry units per div)
+ Slower rate of reinforcements to avoid overcrowding of landing beaches
+ Unit Tally includes HP losses for each unit type
+ Increased max minimap size to 20
+ Removed Big Advance feature
+ Added Map Labels
+ HOF cleanup
Whats new in Okinawa 1945 4.0.0.1
+ Added Generals for player and opponent (new games only)
+ Setting: Turn Recon flights by Corsairs ON/OFF
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Setting: Turn ON/OFF 27th AND 77th Inf Div Reinforcements (9 infantry units per div)
+ Slower rate of reinforcements to avoid overcrowding of landing beaches
+ Unit Tally includes HP losses for each unit type
+ Increased max minimap size to 18
+ Removed Big Advance feature
+ Added Map Labels
+ HOF cleanup
Whats new in Okinawa 1945 3.4.8.2
v3.4.8
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ Setting: Turn Reset Supply resource ON/OFF
Whats new in Okinawa 1945 3.4.8.0
v3.4.8
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Setting: Turn Reset Supply resource ON/OFF
+ Icons: Color & Contrast enhancements

v3.4.6
+ Setting: Turn Special Order or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
Whats new in Okinawa 1945 3.4.6.0
v3.4.6
+ Setting: Turn Special Order or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ Optimized between-turns supply route calculations

v3.4.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Fix: Enabled Done-button for Artillery
+ Setting: Selected Unit Size
Whats new in Okinawa 1945 3.4.4.0
v3.4.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Fix: Enabled Done-button for Artillery

v3.4.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Whats new in Okinawa 1945 3.4.2.0
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Whats new in Okinawa 1945 3.4.0.4
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Faster new game generation, optimized between turns processes
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Setting: Automatically mark resting unit DONE for the turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ War Status: Separate Withdraw, Weather column
+ HOF cleanup
Whats new in Okinawa 1945 3.4.0.2
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Setting: Automatically mark resting unit DONE for the turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ Shortened the longest city names to increase font size
+ War Status: Separate Withdraw, Weather column
+ HOF cleanup
Whats new in Okinawa 1945 3.4.0.0
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn+ Setting: Automatically mark resting unit DONE for the turn+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF+ Shortened the longest city names to increase font size+ War Status: Separate Withdraw, Weather column+ HOF cleanup
Whats new in Okinawa 1945 3.2.4.2
v3.2.4+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns+ Setting: HOF: How many scores to download (keep the number low if low on storage)v3.2.2+ Line-of-Sight (LOS)f & Fog-of-War (FOW) improvements+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Some settings moved to separate Settings view (gear icon on lower-right corner of Play screen)
Whats new in Okinawa 1945 3.2.2.2
+ Setting: Unit Markers: Increase size switch+ Handful of Line-of-Sight (LOS) and Fog-of-War (FOW) improvements+ Long press DONE: Mark unit permanently DONE for this & future turns (move to unlock)+ Some App-level settings moved to separate Settings view (access by gear icon from lower-right corner of Main-Play-HOF screen)+ Setting: MP/HP marker transparency+ Slightly rounded HP and MP square+ New background pattern #20
Whats new in Okinawa 1945 3.2.0.2
+ Tapping hexagon with multiple enemy units shows popup+ Setting: Minimap Touch: Full Screen Map or jump to location+ Minimap: white combat units, black support units, skip mines+ Setting: Separate switch for Bombardment/Barrage dialog+ Setting: Unit selection: Loop nearby/all until marked done+ Setting: Turn ** markers ON/OFF (most/least battles)+ Storm marker on unit is now OO, City marker CC+ Settings View: Locked down options are blue+ Handful of Line-of-Sight (LOS) related tweaks
Whats new in Okinawa 1945 3.0.0.2
+ Combat: Both River & having over -4 MPs block support+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Naval 2) Rest done 3) Support 4) Resting/Encircled 5) Zero HP 6) Rear MPs 7) Remaining units+ Yellow **: One of the most inexperienced formations.+ End turn dialog shows number of units with MPs marked done+ Setting: Less Units: Create only X % of units+ Campaign: Some minor Japanese strafing+ Campaign: Couple of swamps near rivers+ 100 new quotations
Whats new in Okinawa 1945 2.8.2.8
v2.8.2+ Setting: Less Units: Create only X % of units (less units, quicker turns)+ Units on the edge of screen appear smaller+ Minefields can't be selected once on map+ New BG pattern 17+ Icon Improvements III+ Minor HOF cleanup+ Bug fixesv2.8+ Setting: Black cloud over unseen enemy hexagons+ Combat: Support from nearby units varies more based on HP+ Combat: Less volatile random element+ FOW (Fog of War) tweaks: HP & Fatigue affect more+ Black ## Marker on unit if hexagon has road
Whats new in Okinawa 1945 2.8.2.6
v2.8.2+ Setting: Less Units: Create only X % of units (less units, quicker turns)+ Units on the edge of screen appear smaller+ Minefields cannot be selected once placed on map+ New BG pattern #17+ Icon Improvements III+ Minor HOF cleanupv2.8+ Setting: Black cloud over unseen enemy hexagons+ Combat: Support from nearby units varies more based on HP+ Combat: Less volatile random element+ FOW (Fog of War) tweaks: HP & Fatigue affect more+ Black ## Marker on unit if hexagon has a road
Description of Battle of Okinawa (turn-limit)
This is free turn-limited version of Okinawa 1945, a turn based strategy board game which takes place on the Pacific Theater during the Second World War.

April 1945: You are in command of the American force invading the island of Okinawa held by the Imperial Japanese Army. Called Operation Iceberg, it was one of the major battles of the Pacific War and the largest amphibious assault in the Pacific Theater of World War II. The object of the game is to completely conquer this large island as quickly as possible in the middle of Japanese Kamikaze attacks against your warships. Japan hoped to make the battle for Okinawa so costly to the American forces that they would not launch an offensive against the Japanese home islands. The Okinawa campaign has been referred as Typhoon of Steel and Violent Wind of Steel because of to the fierceness of the fighting, the intensity of Japanese kamikaze attacks, and the numbers of Allied ships and armored vehicles.



Full version of Okinawa 1945 is available from the store
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