+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols
+ Accuracy: Airforce can now use MPs to prepare for the sortie to make it more efficient
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Fuel Depot can dump 8 fuel to gain +1 MP. Fuel Truck can dump 3 fuel to gain 0-2 MPs
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it
+ Number of UNDO-actions increased to 40
+ Simplified Shield-styled city icons
+ General can request sabotage: a couple of nearby enemy controlled hexagon change sides
v1.8.2
+ General: Action: Build Hospital (from now on hospitals via General) If FUEL ON, each General offers either Build Hospital or Emergency Fuel
+ Cut off dugouts might lose HP
+ Withdrawing unit favors clear/cities more
v1.8
+ Show Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Units track number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered
+ Setting: Turn |||,==,HO markers ON/OFF
+ HOF cleanup
+ More Tactical Routes
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF cleared from the oldest scores
+ More Tactical Routes
v1.7.1
+ FUEL setting will be the one selected before starting a new game
+ Minimap: Altering color themes to better separate various targets
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Unused RMPs are lost at a slower rate
+ Smaller Application Size
v1.7
+ Setting: Turn Italian/Romanian/Hungarian units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v1.7
+ Setting: Turn Italian/Romanian/Hungarian units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v1.6.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon and lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
v1.7
+ Setting: Turn Italian/Romanian/Hungarian units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v1.6.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon and lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
v1.7
+ Setting: Turn Italian/Romanian/Hungarian units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v1.6.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon and lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
v1.6.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon and lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
v1.6.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Setting: Minimap includes railway-road network in black color ON/OFF
+ Added flags to Italian, Hungarian, Romanian unit icons
+ General: Less RMPs from Prioritize Railways action
+ HOF cleared from the oldest scores
v1.6.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon and lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
v1.6.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Setting: Minimap includes railway-road network in black color ON/OFF
+ Added flags to Italian, Hungarian, Romanian unit icons
+ General: Less RMPs from Prioritize Railways action
+ HOF cleared from the oldest scores
+ Setting: Show minimap during AI movement phase ON/OFF
+ Setting: Minimap includes railway-road network in black color ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Added flags to Italian, Hungarian, Romanian unit icons
+ General: Less RMPs from Prioritize Railways action
+ HOF cleared from the oldest scores
v1.6.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Railway only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
v1.6.2
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Added enemy Generals (new games only)
+ Unit Tally: units with most battles, HP losses for each unit type
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Show strength of your combat forces on minimap
+ When General selected RS tag shown on unit whose Supply Depot will be Reset
+ Lesser amount of unused RMPs lost between turns
+ Background #22
+ Setting: Turn Anti-Tank Guns ON/OFF
+ Increased maximum minimap size from 16 to 18
+ Added Soviet Naval Infantry Brigade unit type
+ When General with over 2 MPs is selected, the combat unit which would get extra MPs marked with light blue border & blue MP marker
+ When General with over 2 MPs is selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ New Russian Infantry & German Motorized icon (REAL icon set)
+ 50 new military history quotations
+ Setting: Turn Anti-Aircraft Guns ON/OFF
+ Cannot apply Operational Movement so close to front line
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
v1.2.6
+ New resource: Anti-Aircraft Guns [AA] - Reduce strafing by enemy airforce
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Setting: Turn Dugouts ON/OFF (for player)
+ HOF shows scores with normal Difficulty Level first
v1.2.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Campaign: Couple of Infantry reinforcements arrive later
+ Setting: Turn Minefields ON/OFF
+ 70 new history quotations
+ Setting: Selected Unit Size
v1.2.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Campaign: Couple of Infantry reinforcements arrive later
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
v1.2.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off