+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn
+ Accuracy: Airforce can now use MPs to prepare for the sortie to make it more efficient
+ Setting: Scattered Units marked with symbols
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Make support units to be at higher/lower selection priority
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Merged the two General settings into one that decrees what chance each general has being in play
+ More effective German bombardment
+ AI: Trying reduce excessive tactical-task-switching
+ Simplified Shield-styled city icons
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ General: Action: Build Hospital (from now on hospitals via General)
+ Cut off dugouts might lose HP (20% chance)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear/cities more
+ HOF cleanup
+ More Tactical Routes
v4.8.4
+ Minimap: Altering color themes to better separate various targets
+ Setting: French use Tanks Battalions/Divisions (new games only)
+ Setting: Turn Hospital-dots ON/OFF on minimap (default OFF)
+ Documentation: Updates and typo corrections
+ AI refinements
v4.8.2
+ Setting: All German Generals or 50% chance of getting each General (new games only)
+ Setting: Show terrain on minimap (slight color variation)
+ HOF cleared from the oldest scores
v4.8.4
+ Setting: French use Tanks Battalions/Divisions (new games only)
+ Setting: Turn Hospital-dots ON/OFF on minimap (default OFF)
+ Documentation: Updates and typo corrections
v4.8.2
+ Setting: All German Generals or 50% chance of getting each General (new games only)
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v4.8.2
+ Setting: All German Generals (new games only)
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v4.8
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ New sea-water hexagon icon
+ Bigger flags on unit icons
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ New sea-water hexagon icon
+ Bigger flags on unit icons
v4.7.4
+ Flags to Belgian, French, and British units
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round III
v4.7.2
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your forces on minimap
+ When General selected yellowish RS tag shown on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
+ Added AI Generals (new games only)
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Campaign: Added one more Fliegerkorps
+ HOF cleared from the oldest scores
+ Background pattern #22
+ Increased maximum minimap size from 16 to 18
+ When General with at least 2 MPs is selected, the combat unit which would receive extra MPs will have blue border & blue MP marker
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ 50 new military history quotations
v4.5
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Attacking zero HP unit does not consume MPs from General
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Color tweaks
+ Map Labels
+ HOF cleanup
v4.5
+ Attacking zero HP unit does not consume MPs from supporting General
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ Added Map Labels: Countries, Oceans, Rivers, etc
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
v4.4.8
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Setting: Turn Dugouts ON/OFF (for player)
+ HOF shows scores with normal Difficulty Level first
v4.4.6
+ Campaign: Liege & Neufchateau turned into German supply cities to reduce supply route calculations (processing power issues on budget devices)
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores
v4.4.6
+ Campaign: Liege & Neufchateau turned into German supply cities to reduce supply route calculations (processing power issues on budget devices)
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores
v4.4.4
+ Setting: Selected Unit Size
+ SETUP MODE: Change starting positions of German units
+ Unit Icons Size button has bigger range: from smaller icons into over-sized units
+ Campaign: setup of German forces: Speeding things up
v4.4.4
+ Setting: Selected Unit Size
+ SETUP MODE: Change starting positions of German units (Settings View Main)
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
v4.4.2
+ Campaign: Initial setup of German forces: Speeding things up: More MPs, closer to front line
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5
+ Setting: Turn City marker [CC] on/off
This is turn-limited version of Invasion of France 1940, a classic strategy boardgame styled campaign set on the Western Front during the Second World War.
You are in the command of the German WWII armed forces - tanks, infantry and air force units - and the object of the game is to first seize key port cities of Calais, Boulogne, and Dunkirk and then capture Paris as quickly as possible.
Buy the full version from the store