Korean War (turn-limit) 2.7.2.0

Hi, here we provide you APK file of "Korean War" apk file version: 2.7.2.0 to download and install for your android. It's easy and warranty.
  • Version: 2.7.2.0
    Version Code: 2720
    Package: com.cloudworth.koreanwar_free
  • 760 KB (778,680 bytes)
  • Android 5.0+
  • -
  • file hash (MD5):
    ac8e7899200aba99eeb7062405ba792d
  • file signature (SHA1):
    3BA66585FAB5C5BEC1AB01B2FB78B308A8DA6683
  • Uploaded 2023/28/08
    by Joni Nuutinen
  • Warning detected: in quene...
  • Strategy
  • GooglePlay
Whats new in Korean War 3.0.0.0
+ More accurate Chinese Order of Battle (added two later corps)
+ Control or loss of the 38th Parallel has bigger effect on AI strategy
+ Slower rate of loss of unused RMPs
+ Setting: support units can have higher or lower selection priority
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after one faraway tap)
+ Setting: Automove can focus the map into direction of travel
Whats new in Korean War 2.7.2.0
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ General can request sabotage: a couple of nearby enemy controlled hexagon change sides
+ Setting: Draw own flag over empty spots on map (if any) (take II)
+ Any unit can be disbanded by selecting it and pressing REL-button for 5 seconds
+ Stats will include total travel of ground combat units per turn
+ Less extra MP resources to underline importance of road/railway network and engineers
Whats new in Korean War 2.4.1.0
v2.4.1
+ Engineers can now also clear out Hospital/Airfield
+ Supply Depots no longer relocated towards the inner map
v2.4
+ Setting: Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered
+ Cut off dugouts might lose HP
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF cleanup
+ Withdrawing unit favors clear/cities more
+ More Tactical Routes
Whats new in Korean War 2.4.0.0
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF cleanup
+ More Tactical Routes
Whats new in Korean War 2.2.2.0
v2.2.1
+ Minimap: Altering color themes to better separate various targets
+ HOF cleared from the oldest scores
+ AI refinements
v2.2.1
+ Setting: Relocate Inchon Landing to Wonsan
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Documentation: Updates and typo corrections
Whats new in Korean War 2.2.1.0
v2.2.1
+ Setting: Relocate Inchon Landing to Wonsan
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Documentation: Updates and typo corrections
v2.2
+ Setting: Show terrain on minimap (slight color variation)
+ Campaign: A bit less aggressive strategy for Chinese troops
+ Bug fix: Encircled AI units were too passive
+ Setting: Turn Mortars ON-OFF (take II)
+ HOF cleared from the oldest scores
+ Bigger flags on units
Whats new in Korean War 2.2.0.0
+ Setting: Show terrain on minimap (slight color variation)
+ Campaign: A bit less aggressive strategy for Chinese troops
+ Bug fix: Encircled AI units were too passive
+ Setting: Turn Mortars ON-OFF (take II)
+ HOF cleared from the oldest scores
+ Bigger flags on units
Whats new in Korean War 2.1.8.1
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ New brighter sea-water hexagon icon
+ Bigger flags on units
Whats new in Korean War 2.1.6.0
v2.1.6
+ General: Less RMPs from Prioritize Railways action
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ HOF cleared from the oldest scores
+ Added flags to unit icons

v2.1.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes road/railway network in grey color
Whats new in Korean War 2.1.4.0
v2.1.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes road network in grey color
+ Setting: Minimap includes railway network in black color

v2.1.2
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
Whats new in Korean War 2.1.2.0
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
Whats new in Korean War 2.1.0.0
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
Whats new in Korean War 2.0.0.1
+ Added AI Generals (new games only)
+ When General is selected the combat unit which get extra MPs marked with light blue border & MP marker
+ When General is selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Max minimap size to 20
+ Unit Tally will include HP losses for each unit type
+ New background #22
+ Setting: Turn Anti-Tank Guns ON/OFF
+ 50 new quotations
+ HOF cleanup
Whats new in Korean War 1.7.2.0
v1.7.2
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line

v1.7
+ Setting: HP marker: Color (Green=high HP, yellow=medium HP, red=low HP) or White
+ Setting: Allow Moving of NON-selected unit
+ HOF cleanup
Whats new in Korean War 1.7.0.0
v1.7
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
Whats new in Korean War 1.6.8.0
v1.6.8
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Dugouts (for player), Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from supporting General
+ Altered location of zoom out button (-Z-)
+ HOF shows scores with normal Difficulty first
+ Faster between-turns processing

v1.6.6
+ Setting: Turn Mines ON/OFF
+ AI Artillery: barrages, pulling back
+ HOF cleared from the oldest scores
+ 70 new quotations
Whats new in Korean War 1.6.6.0
v1.6.6
+ Setting: Turn Minefields ON/OFF
+ AI Artillery: Behavioral improvements: barrages, pulling back
+ HOF cleared from the oldest scores
+ 70 new military history quotations

v1.6.4
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button to access full screen map
+ Unit Icons Size button: bigger range (from smaller icons into over-sized units)
+ Stats: Landed Supplies divided by 4
+ Setting: Turn Road/Railway marker [##] City marker [CC] on/off
Whats new in Korean War 1.6.4.0
v1.6.4
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)

v1.6.2
+ Stats: Number of Encircled units multiplied by 5
+ Stats: Landed Supplies divided by 4 from now on
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Embark confirmation dialog
Description of Korean War (turn-limit)
This is turn-limited version of Korean War 1950-1953, a strategy game set on the Korean Peninsula, depicting the struggle which grew from just including local North and South Korean troops to a massive multinational confrontation between American led UN troops and the northern Communist forces which included over million Chinese soldiers and material support from the Soviet Union. You are in command of the US led UN amphibious force tasked with stopping the initial North Korean offensive before they control the entire peninsula. The second part of your mission is securing the lasting peace on the area by conquering the entire land mass of Korea - and if the Chinese Red Army crosses the border to Korea you have the authorization to engage them to push communist forces out.


Full version available from the store
Screenshosts of Korean War

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