* Optimization of bone deformation processing
* Fixed morph not being updated without bone update
* Fixed skinning not being updated again when returning from standby
* Text input for gravity setting
* Text input for edge setting
* Changed GPU skinning maximum bone count limit from 100 to hardware maximum
* Fixed initialization when vertex information was not required during CPU skinning.
* Fixed an error when judging attribute value of element when judging RMLUI IME display.
* Fixed disappearing from list when deleting model
* Fixed wrong UTF16 end code judgment.
* Fixed incorrect bone selection when loading model.
* Fixed physics and direct view function not being reflected when model stopped
* Support UTF16 in text viewer
* Changed the direct view function to adapt only to the operation model
* Added wording for adding and deleting models
* Fixed issue where material morphs would return
* Speed up by performing material initialization only when changing material morph
* Removed duplicated buttons in play mode and pose mode
* Added button to hide UI
* Changed the bone list, movement control, and rotation control windows to be transparent.
* Fixed missing list in extension and effect management
* Fixed bones and handles not moving on screen
[4.18.22.45.10]- Add effects for VR[4.17.22.45.9]- Stereoscopic viewing support (VR button added)- Fixed an issue where the texture could not load the model files in the case of no folder in the zip file[4.16.22.44.9]- Fixed an issue that fails to load the texture in the case of no folder hierarchy in a zip file[4.16.22.43.9]- Modification of the 3D display[4.16.22.42.9]- Modification of the 3D display