Op. Market Garden (turn-limit) 5.0.0.5

Hi, here we provide you APK file of "Operation Market Garden" apk file version: 5.0.0.5 to download and install for your android. It's easy and warranty.
  • Version: 5.0.0.5
    Version Code: 5005
    Package: com.cloudworth.operationmarketgarden_demo
  • 4.19 MB (4,391,156 bytes)
  • Android 4.0+
  • -
  • file hash (MD5):
    6bd10f44bd5e6c2e46cf8ae0f96698bd
  • file signature (SHA1):
    063EF250C198B6418CF05D9CEA2C6BA96F956275
  • Permissions (3)
  • Uploaded 2019/29/06
    by Joni Nuutinen
  • Warning detected: in quene...
  • Strategy
  • GooglePlay
Whats new in Operation Market Garden 5.3.0.0
+ Setting: Darken map during the night
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move (shown at Unit Info/Tally)
+ Cut off dugouts might lose HP (20% chance)
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Withdrawing unit favors clear terrain and cities more
+ HOF cleanup
+ New British Artillery icon
+ More Tactical Routes
Whats new in Operation Market Garden 5.2.5.5
v5.2.5
+ Setting: Turn Call-for-Support resource ON/OFF
+ HOF cleared from the oldest scores
+ Documentation: Updates and typo corrections
+ AI refinements
v5.2.4
+ Setting: Drop 82nd: Historical location or closer to target bridge
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
Whats new in Operation Market Garden 5.2.5.0
v5.2.5
+ Setting: Turn Call-for-Support resource ON/OFF
+ HOF cleared from the oldest scores
+ Documentation: Updates and typo corrections
v5.2.4
+ Setting: Drop 82nd: Historical location or closer to target bridge
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
Whats new in Operation Market Garden 5.2.4.1
v5.2.4
+ Setting: Drop 82nd: Historical location or closer to target bridge
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v5.2.2
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ 2nd Household Cavalry Regiment changed into (new) Mechanized 4HP unit type
+ Removed Confirm Ending Turn dialog ON-OFF setting
Whats new in Operation Market Garden 5.2.4.0
+ Setting: Drop 82nd: Historical location or closer to target bridge
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
Whats new in Operation Market Garden 5.2.2.0
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ 2nd Household Cavalry Regiment changed into (new) Mechanized 4HP unit type
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Fix: Turning Generals OFF
+ Bigger flags on units
Whats new in Operation Market Garden 5.2.0.0
+ Depot: Replaced +2 MPs option with US Airborne HPs (MPs too dominant, altering timeline)
+ US and UK airborne replacements separate, disbanding Polish airborne gives infantry HP
+ Polish airborne drop location varies to avoid landing on top of Germans
+ If Allies fail to win quickly 1 more German division arrives
+ Setting: Minimap includes roads
+ Flags to British, American, Polish units
+ Fix: Disbanding Airborne unit gave wrong replacements
+ HOF cleared from the oldest scores
Whats new in Operation Market Garden 5.1.2.0
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Removed night-limitation from Operational Movement
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
Whats new in Operation Market Garden 5.1.0.0
+ Unit History for Ground Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
Whats new in Operation Market Garden 5.0.0.5
+ Added Generals to both sides (new games only)
+ Unit Tally includes list of units with most battles
+ Setting: Turn Mustang Mk IV scout flights ON/OFF
+ Setting: Turn Hawker Typhoons air strike ON/OFF
+ Setting: Turn Anti-Tank Guns, Anti-Aircraft Guns ON/OFF
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Unit Tally will include HP losses for each unit type
+ Removed Big Advance feature
+ 50 new quotations
+ HOF cleanup
Whats new in Operation Market Garden 5.0.0.4
+ Added Generals to both sides (new games only)
+ Unit Tally includes list of units with most battles
+ Setting: Turn Mustang Mk IV scout flights ON/OFF
+ Setting: Turn Hawker Typhoons air strike ON/OFF
+ Setting: Turn Anti-Tank Guns, Anti-Aircraft Guns ON/OFF
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Unit Tally will include HP losses for each unit type
+ Removed Big Advance feature
+ 50 new quotations
+ HOF cleanup
Whats new in Operation Market Garden 4.5.0.4
v4.5
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Fix: Difficulty Level not sticking on some devices
Whats new in Operation Market Garden 4.5.0.0
v4.5
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Icons: Color & Contrast enhancements

v4.4.8
+ New resource: Anti-Aircraft [AA] Guns: Reduces strafing by enemy
+ German Panzer units lose extra MPs when crossing rivers
Whats new in Operation Market Garden 4.4.8.0
v4.4.8
+ New resource: Anti-Aircraft [AA] Guns: Reduces strafing by enemy airforce
+ German Panzer units lose extra MPs when crossing rivers
+ HOF shows scores with normal Difficulty Level first

v4.4.6
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ German Artillery: Behavioral improvements: barrages, pulling back
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Setting: Selected Unit Size
Whats new in Operation Market Garden 4.4.6.1
v4.4.6
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ 70 new military history quotations
+ HOF cleared from the oldest scores

v4.4.4
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map

v4.4.2
+ Added two small villages to fill map more evenly
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Whats new in Operation Market Garden 4.4.4.0
v4.4.4
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line

v4.4.2
+ Faster new game generation, optimized between-turns processes
+ Touches right between menu items are ignored to prevent accidental taps
+ Added two small villages to fill map more evenly
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
Description of Op. Market Garden (turn-limit)
This is turn-limited version of Operation Market Garden -- a board-game styled strategy game set on the European Western Front during the Second World War.


Operation Market Garden was a risky Allied attempt to shorten the end of the Second World War by using three groups of airborne forces to capture multiple bridges to pave a way for a 100-kilometer armored attack to seize the German industrial heartland east of Arnhem. American and British Paratroopers without direct supply line have to depend on the unreliable airdropped supplies until the Allied spearhead reaches them.


Full version of Operation Market Garden is available at http://bit.ly/1apEJG7


FEATURES:
+ Historical accuracy: Campaign mirrors the historical setup.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Challenging: Crush your enemy quickly and earn the bragging rights on the forum.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.


In order to be a victorious general in this strategy game, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.



Join your fellow strategy gamers in changing the course of World War II!




Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.


Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
Screenshosts of Operation Market Garden

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