Six Wheels and a Gun 4.58

Hi, here we provide you APK file of "SWAAG" apk file version: 4.58 to download and install for your android. It's easy and warranty.
  • Version: 4.58
    Version Code: 458
    Package: com.steenriver.buggy
  • 11.9 MB (12,477,762 bytes)
  • Android 4.1+
  • ARM8 ARM7 x86
  • file hash (MD5):
    25501cf903ca3a188b73f2504927b2f8
  • file signature (SHA1):
    88FEE451A02D75592D52AD111998A7E4F606421A
  • Permissions (2)
  • Uploaded 2019/17/09
    by Game Studio Abraham Stolk
  • Warning detected: in quene...
  • Simulation
  • GooglePlay
Whats new in SWAAG 4.74
* Use Latest API 33.
* Use latest billing client v6.0.1
* Fix leader-board / achievements buttons.
Whats new in SWAAG 4.73
New 'forest' level, designed by Skyler Sauer.
Whats new in SWAAG 4.71
Re-enabled multi player (1v1) matches.
Use IAB v5 framework.
Use latest NDK.
Whats new in SWAAG 4.61
Removed online lobby options, as they are discontinued.
Whats new in SWAAG 4.60
* Add 64bit x86 build.
* Fix app-life-cycle bug.
* Upgrade to GPG SDK 3.1
Whats new in SWAAG 4.59
Use latest GPG SDK.
Highlight Little Crane 2.
Whats new in SWAAG 4.58
Stability fixes.
Whats new in SWAAG 4.50
* Added 64-bit ARM support.
* Upgraded to latest NDK.
Whats new in SWAAG 4.49
Added x86 build.
Use latest NDK.
Fix crashes.
Whats new in SWAAG 4.48
More verbose EGL testing.
Whats new in SWAAG 4.47
More verbose EGL testing.
Whats new in SWAAG 4.46
4.46
Label ad for my new game as "ADVERTISEMENT" to comply with store regulation.
Whats new in SWAAG 4.45
Upgraded APIs.
Announce Flank That Tank!
Whats new in SWAAG 4.43
V4.43
- Fix crash in OpenSL-ES.

V4.42
- Don't crash on null-context in IAB java code.
- More diagnostics on OpenSL-ES crashes.

V4.41
- Fresh new look for menu.
- Hide navigation bar for full screen action.

V4.39
- Don't report EGL out of resources: it happens too often.

V4.38
- Create ES2 context, not ES3.
- Report assertion failures so that they can be debugged.

V4.37
- Disable MSAA for better performance on devices that struggle with it.
- Support 120Hz displays.
Whats new in SWAAG 4.41
V4.41- Fresh new look for menu.- Hide navigation bar for full screen action.V4.39- Don't report EGL out of resources: it happens too often.V4.38- Create ES2 context, not ES3.- Report assertion failures so that they can be debugged.V4.37- Disable MSAA for better performance on devices that struggle with it.- Support 120Hz displays.V4.36- Fix glUniform bugs.V4.35- Support RGB565 framebuffers.- Don't request alpha channels in framebuffer.
Whats new in SWAAG 4.36
V4.36- Fix glUniform bugs.V4.35- Support RGB565 framebuffers.- Don't request alpha channels in framebuffer.V4.34- Fixed tank customization. My apologies to premium customers.V4.33- Fixed assertion failure in antenna.cppV4.32- Improved EGL initialization.V4.30- Support devices without MSAA.V4.29- Track EGL errors.V4.28- Fixed assert on player count.V4.27- Improved assertion information.V4.23- More profiling and debug info.
Whats new in SWAAG 4.34
V4.34- Fixed tank customization. My apologies to premium customers.V4.33- Fixed assertion failure in antenna.cppV4.32- Improved EGL initialization.V4.30- Support devices without MSAA.V4.29- Track EGL errors.V4.28- Fixed assert on player count.V4.27- Improved assertion information.V4.23- More profiling and debug info.V4.22- Don't offer to start with incomplete lobby.- Have proper callstack after assertion failure.
Whats new in SWAAG 4.33
V4.33- Fixed assertion failure in antenna.cppV4.32- Improved EGL initialization.V4.30- Support devices without MSAA.V4.29- Track EGL errors.V4.28- Fixed assert on player count.V4.27- Improved assertion information.V4.23- More profiling and debug info.V4.22- Don't offer to start with incomplete lobby.- Have proper callstack after assertion failure.V4.21- Fix crash when shooting drone.V4.20- Added 2vs2 team matches.
Whats new in SWAAG 4.31
V4.32- Improved EGL initialization.V4.30- Support devices without MSAA.V4.29- Track EGL errors.V4.28- Fixed assert on player count.V4.27- Improved assertion information.V4.23- More profiling and debug info.V4.22- Don't offer to start with incomplete lobby.- Have proper callstack after assertion failure.V4.21- Fix crash when shooting drone.V4.20- Added 2vs2 team matches.
Whats new in SWAAG 4.26
V4.28- Fixed assert on player count.V4.27- Improved assertion information.V4.23- More profiling and debug info.V4.22- Don't offer to start with incomplete lobby.- Have proper callstack after assertion failure.V4.21- Fix crash when shooting drone.V4.20- Added 2vs2 team matches.V4.12- Use Anti Aliased rendering for crisper lines.- Support older Android devices. (Android 4.1 and up.)
Whats new in SWAAG 4.22
V4.22- Don't offer to start with incomplete lobby.- Have proper callstack after assertion failure.V4.21- Fix crash when shooting drone.V4.20- Added 2vs2 team matches.V4.12- Use Anti Aliased rendering for crisper lines.- Support older Android devices. (Android 4.1 and up.)V4.11- Finally fixed the disconnects at multi player launch!- Upgraded to Google Play Games SDK 11.0.2V4.10- Removed superfluous screen clear.- Added profile info.- Avoid accidental log-out.
Whats new in SWAAG 4.11
V4.12- Use Anti Aliased rendering for crisper lines.- Support older Android devices. (Android 4.1 and up.)V4.11- Finally fixed the disconnects at multi player launch!- Upgraded to Google Play Games SDK 11.0.2V4.10- Removed superfluous screen clear.- Added profile info.- Avoid accidental log-out.V4.09- Fix cheat on bridge level.- Show sim-time.V4.07- Removed glLineWidth calls as possible fix for fps drop.V4.05- Reinstated diagnostic blinking
Whats new in SWAAG 4.10
V4.10- Removed superfluous screen clear.- Added profile info.- Avoid accidental log-out.V4.09- Fix cheat on bridge level.- Show sim-time.V4.07- Removed glLineWidth calls as possible fix for fps drop.V4.05- Reinstated diagnostic blinkingV4.04- Fixed avatar bug.- Fixed GL spec violation.V4.03- Added a button that links to the forum.- Cleaned up the UI a little.V4.02- Prepare for 2v2 mode.- Fix stale avatar issue.- Show connection status with blinking rank icon.
Whats new in SWAAG 4.09
V4.09- Fix cheat on bridge level.- Show sim-time.V4.07- Removed glLineWidth calls as possible fix for fps drop.V4.05- Reinstated diagnostic blinkingV4.04- Fixed avatar bug.- Fixed GL spec violation.V4.03- Added a button that links to the forum.- Cleaned up the UI a little.V4.02- Prepare for 2v2 mode.- Fix stale avatar issue.- Show connection status with blinking rank icon.V4.01- Fixed ranking issue.- Upgraded to leaner network protocol. (saves 50% bandwidth use.)
Whats new in SWAAG 4.07
V4.07- Removed glLineWidth calls as possible fix for fps drop.V4.05- Reinstated diagnostic blinkingV4.04- Fixed avatar bug.- Fixed GL spec violation.V4.03- Added a button that links to the forum.- Cleaned up the UI a little.V4.02- Prepare for 2v2 mode.- Fix stale avatar issue.- Show connection status with blinking rank icon.V4.01- Fixed ranking issue.- Upgraded to leaner network protocol. (saves 50% bandwidth use.)
Whats new in SWAAG 3.12
3.12- Fixed null ptr references in IAB code.- Added xxhdpi and xxxhdpi icons.- Promote Children of Orc.- Improved native code loading.- Enabled ARM NEON, disabled ARM THUMB.3.11- Upgraded to NDK r13b- Target app platform v19- Disable arm thumb core (workaround compiler bug 'Error: r13 not allowed here')- Upgraded to latest google-play-services.jar3.10- Fortify against (and possibly fix) crash bug in wld_destroy() as reported by Google Play Developer Console.
Whats new in SWAAG 3.11
3.11- Upgraded to NDK r13b- Target app platform v19- Disable arm thumb core (workaround compiler bug 'Error: r13 not allowed here')- Upgraded to latest google-play-services.jar3.10- Fortify against (and possibly fix) crash bug in wld_destroy() as reported by Google Play Developer Console.
Whats new in SWAAG 3.10
3.10- Fortify against (and possibly fix) crash bug in wld_destroy() as reported by Google Play Developer Console.3.09- Upgrade to gpg-cpp-sdk_2.1- Don't use uninitialized value, as found by valgrind.- Don't use non existing shader uniform.- Improved delta-t measurement.- Use gpg::DebugString instead of our own.3.08- Upgraded to newer google play services lib (rev28)- Use improved shader management code.
Whats new in SWAAG 3.09
3.10- Fortify against (and possibly fix) crash bug in wld_destroy() as reported by Google Play Developer Console.3.09- Upgrade to gpg-cpp-sdk_2.1- Don't use uninitialized value, as found by valgrind.- Don't use non existing shader uniform.- Improved delta-t measurement.- Use gpg::DebugString instead of our own.3.08- Upgraded to newer google play services lib (rev28)- Use improved shader management code.
Whats new in SWAAG 3.08
3.10- Fortify against (and possibly fix) crash bug in wld_destroy() as reported by Google Play Developer Console.3.09- Upgrade to gpg-cpp-sdk_2.1- Don't use uninitialized value, as found by valgrind.- Don't use non existing shader uniform.- Improved delta-t measurement.- Use gpg::DebugString instead of our own.3.08- Upgraded to newer google play services lib (rev28)- Use improved shader management code.
Whats new in SWAAG 3.07
3.10- Fortify against (and possibly fix) crash bug in wld_destroy() as reported by Google Play Developer Console.3.09- Upgrade to gpg-cpp-sdk_2.1- Don't use uninitialized value, as found by valgrind.- Don't use non existing shader uniform.- Improved delta-t measurement.- Use gpg::DebugString instead of our own.3.08- Upgraded to newer google play services lib (rev28)- Use improved shader management code.
Whats new in SWAAG 3.06
3.10- Fortify against (and possibly fix) crash bug in wld_destroy() as reported by Google Play Developer Console.3.09- Upgrade to gpg-cpp-sdk_2.1- Don't use uninitialized value, as found by valgrind.- Don't use non existing shader uniform.- Improved delta-t measurement.- Use gpg::DebugString instead of our own.3.08- Upgraded to newer google play services lib (rev28)- Use improved shader management code.
Whats new in SWAAG 2.01
3.10- Fortify against (and possibly fix) crash bug in wld_destroy() as reported by Google Play Developer Console.3.09- Upgrade to gpg-cpp-sdk_2.1- Don't use uninitialized value, as found by valgrind.- Don't use non existing shader uniform.- Improved delta-t measurement.- Use gpg::DebugString instead of our own.3.08- Upgraded to newer google play services lib (rev28)- Use improved shader management code.
Whats new in SWAAG 2.00
3.10- Fortify against (and possibly fix) crash bug in wld_destroy() as reported by Google Play Developer Console.3.09- Upgrade to gpg-cpp-sdk_2.1- Don't use uninitialized value, as found by valgrind.- Don't use non existing shader uniform.- Improved delta-t measurement.- Use gpg::DebugString instead of our own.3.08- Upgraded to newer google play services lib (rev28)- Use improved shader management code.
Whats new in SWAAG 1.43
3.10- Fortify against (and possibly fix) crash bug in wld_destroy() as reported by Google Play Developer Console.3.09- Upgrade to gpg-cpp-sdk_2.1- Don't use uninitialized value, as found by valgrind.- Don't use non existing shader uniform.- Improved delta-t measurement.- Use gpg::DebugString instead of our own.3.08- Upgraded to newer google play services lib (rev28)- Use improved shader management code.
Description of Six Wheels and a Gun
Enjoy some tank versus tank action in this exciting simulation.

Your six wheeled buggy is capable of climbing any terrain and it will be a pleasure to drive.
The high accuracy of the physical simulation is unmatched.

You can enjoy this game completely for free, and NO ADS.

NOTE: MultiPlayer matches are no longer possible, as the match making service was discontinued.

You can customize your panzer on six wheels after unlocking the premium version with a single in app purchase. Fly your ensign into battle.

NEWS
=====
By popular demand: I've replaced the reticule with a much improved aiming system.
Now, the complete ballistics flight path is visualized.

If you like S.W.a.a.G. then please rate my app. With a better rating, Google may be persuaded to feature my game, bringing in more opponents for you to play against!

FORUM
======
You can discuss the game at the user forum: https://groups.google.com/forum/#!forum/six-wheels-and-a-gun


GAME PAD
=========
You can play this game with a blue-tooth game pad.
Left stick: AIM
Right stick: STEER
Left Trigger: BRAKE
Right Trigger: ACCELERATE
D-PAD: BRAKE/ACCELERATE
Shoulder buttons: FIRE
A-Button: FIRE


RANKS
======
Private: starting rank.
Corporal: finished tutorial level.
Sergeant: Completed gunnery range exercise.
Lieutenant: First kill against A.I. tank,
Captain: First kill against human opponent.
Major: Five consecutive wins.
Colonel: Twenty-five consecutive wins in multi player.
General: Fifty consecutive wins in multi player.
Video and Screenshosts of SWAAG

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