- New artifact
- Decadence level 4 unlocked.
- Leviathan Nebula when unlocked has new visual effects
- Watcher, Devourer, All-Flesh, Mind Parasites sps increased
- Dominion path has a new attribute
- Devotion lvl 2, 3, 4 multipliers decreased
- Dread powers slightly weaker. Doctrine lvl 3, 4 are weaker.
- Darkness path slightly worse
- Harbinger ravens multiplier increased
- Bugfix: Paths and blessings in journal no longer flash briefly when opened
- New Shop Category for cosmetic items: Adornments. New Adornment: Tyrant of Rl'yeh Statue.
- Bugfix: Powers discounts now correctly apply to Inferno power (unlocked by Decadence path).
- Darklight Torches color choosing was bugged for some players, this is now fixed
- Newly revealed artifacts are now have a glow and make the Sanguinarium arrow glow
- Other minor bugfixes
Fixed a bug where some soultaps were adding more souls than intended
(Start a new timeline to judge all the lategame balancing changes)
- Performance & Tablet Resolution Improvements
- New Nether Minion: Mind Parasites
- Leviathan Overhaul - Better Endgame with Smoother Progression: blessing, nether minion and power prices adjustments, new tapping powers, softer black hole move condition (visit Discord for detailed announcement)
- Bugfixes and smaller balancing adjustments for Paths of Destiny
- New Settings options: Rounded buy. Don't jump to new minion on reveal.
Balancing Changes:
- Archon, Void Traveler costs decreased, Devourer, All-Flesh increased. The blessing costs adjusted accordingly.
- Red Magus blessings now give increasingly higher buffs.
- Leviathan tap powers are now multiplicative, and each one gives the same buff. Devotion also buffs the tap powers, not just the blessing flat bonus.
- Nether Minions' higher tier power costs increased
Essence unlocks at x100 increments instead of x1000.
- Halloween 2022 Offering. Event will start shortly!
- New Minion: All-Flesh
- Rebalancing of Leviathan Blessing costs to be more in line with player Ether progression
- Crimson Madness now adapts sps every 100 Delirium, not only on delirium state change
- Bug where buyable powers seemed red and vice versa is fixed
- Bug where prices of minions moved down (visual issue) is fixed
- Ravens should not float when landed
- Visual improvements in the Void
- Fix for visual glitch of Leviathan
- Some returning players with very old saves were having issue logging on. This patch fixes that.
- New system for events
- Bugfix: Daily reset should work now also when you are playing during the reset
- Graphical bugfixes
- Bugfix: Lost Page will not get stuck any more after using it the first time in a timeline.
- Bugfix: Tap value was sometimes showing incorrectly, this is now fixed.
- Hotfixes: The issue for Silver Coin not appearing for some players should be fixed. Floating text in the Void is removed.
- New Artefact: The Lost Page of Necronomicon. Increases Delirium Bonus and gives seven hours worth of souls instantly and gives a random curse.
- Time Jump is costs less Elder Blood.
- Sun interactability issue is fixed.
- Secret flame color now stays when game is shut off.
- Performance optimizations
- Visual bug fixes for Tablet
- Other bug fixes
New: Description fix for Powers
- Dark Youngs arrived. (4 new blessings in Shub-Niggurath)
- New Nether Minion: Devourer (Unlocked in Leviathan)
- 4 new Offerings (2 Secret)
- Balancing changes: Archon 10x more expensive, Watcher 10x cheaper, all nether minions have stronger Powers now than normal minions
- Bug fixed where offline gain was not taking soulflame buffs through blessings and artifact into account
- Buy all powers button (Azathoth lategame blessing)
- New scientific notation setting.
- Dark Youngs arrived. (4 new blessings in Shub-Niggurath)
- New Nether Minion: Devourer (Unlocked in Leviathan)
- 4 new Offerings (2 Secret)
- Balancing changes: Archon 10x more expensive, Watcher 10x cheaper, all nether minions have stronger Powers now than normal minions
- Bug fixed where offline gain was not taking soulflame buffs through blessings and artifact into account
- New buy all powers button (Azathoth lategame blessing)
- New scientific notation setting.
- Other smaller bugfixes
- Mass conversion lower and upper limits now accounts for Flame and Coin bonuses. Mass Conversion upper limit reduced to 15 minutes of passive unbuffed income (previously 30 minutes).
- Daily resets should now work fine (affects Trapezohedron, daily limit on Elder Blood found, and coin use limit).
- Fixed a bug where the fetish burn soul gain was changing randomly.
- Fetish burn now accounts for flame bonus.
- Fixed a shrine inventory bug.
- Settings button more receptive.
- Other bugfixes.
Bugfixes.
- Bugfix to 1.9.2
1.9.2.:
- New item: Occult Shrine
- Now all minions belong to one of three categories, Servitor, Beast, Envoy, with matching icons.
- Early game Ether gain improved.
- Leviathan Soultap Blessings buffed.
- During Time Jump Ravens now collect as normal.
- Some Powers have had their Prices changed, some minor balancing adjustments regarding Soultap
- Two new Secret Offerings
- Other minor improvements and bugfixes
- Silver Coin bonus now lasts for 30 minutes instead of 10.
- Silver Coin decoupled from ad readiness, it will always appear when it's not on cooldown and the daily uses are not used up.
- Archaic Coin "shine" visual bug fixed.
- Time spent in timeline data added to the Almanac. (Start a new timeline to enable this)
- Minions now revealed correctly when their price is discounted by Blessing.
- Bug fixed where Trapezohedron Blood collection animation wasn't playing and the Elder Blood display wasn't updating.
- Some other bug fixes.
Hotfix for tablet users.
- New artifact
- Time jump now costs 50 Elder Blood instead of 70
- Bugfixes
- New Ultra-Lategame God: Leviathan
- Better minion power scaling
- Cultist powers now use minion power scaling
- Greater Key of Solomon bonus now +50% instead of +150% (as intended)
- Passive collections sigil now 90s instead of 120s
- Bugfixes
- Halloween Event: Catch 13 ghosts to receive 20 Elder Blood and a time-limited Offering.
- New Offering category: Special offerings (for time limited events)
- Darklight Torches get new visuals when insane.
- Bugfixes
- New Minion after the Void Hound: Start a new timeline to unlock it.
- New Blood Sorcery - Conjure Wormhole: Visit the Void instantly. Redistribute all ether. (Starts new timeline)
- Sigils: Mass conversion and passive boosts are now unlikely to repeat. Mass conversion now has a minimum.
- New Offerings.
- Minion pricing and output adjustments.
- FPS set to 60. Game should feel smoother again.
- Visual & text-related bugfixes.
- Some balancing adjustments and bugfixes before new content is added
- Rain effects improved
- Some offering goals readjusted to be more spread out, some offerings got new steps
- Bugfix: Black Brothers and Inseparable Will should work correctly now.
- New visuals for Blessings in the Void.
- Minimum Android version is now Kitkat.
Bugfixes:
- Cthonic Wyrm count should be visible again.
- Sigil feedback message should be visible in all circumstances.
- Offerings should not show buggy text anymore or act in unexpected ways.
- New Preferences: Buy exact amount, no camera shake with crit, swipe while tapping/not
- User Id in preferences
- Backend improvements (save files are more robust), silver coin should not disappear upon switching device
- Backup local save files
- Coin should work correctly after summoning Cthulhu
- Some new visuals
- Small bugfixes
A pixel art idle clicker game with a dark, magical theme for fans of cosmic horror! Masters of Madness is a tapping game that will give you a wicked delight with every tap and achievement. Step into the spooky universe of H.P. Lovecraft and start tapping away!
Come to the ancient temple of Cthulhu at the dark shore under the ever-setting sun... Unleash the minions from the Lovecraft universe and become increasingly powerful with the souls they collect in your name. You will master your own madness, meet the Outer Gods and become more godlike with each passing timeline.
If you are someone who enjoys dark/gothic fantasy or dark-magical/paranormal horror stories along with idle clicker games, Masters of Madness Incremental might be the perfect idle tapping game for you!
Enjoy an endless clicking adventure, go nuts with dark magic and witchcraft. Unleash the forces of darkness that will help you become the ultimate Master of Madness!
A FUN AND EXCITING GAMEPLAY:
MoM is an indie idle clicker tapping game that comes with a dark magical vibe. Although it's best suited for the ones who are into dark fantasy and gothic horror such as HP Lovecraft or Stephen King, anyone with a love for idle tapping or idle tycoon clicker games can enjoy MoM. The gameplay features an eerie atmosphere, a temple with the forgotten old god Cthulhu's mysterious statue, with its back to the roaring ocean under a gloomy sunset. You have to tap on the statue to signify your allegiance to Cthulhu and collect souls. Collect enough souls and different abilities and spells will unlock, which will allow you to enhance your ability to gain even more souls and the precious Ether with which you will gain the favour of the Outer Gods, becoming ever more powerful. Unleash minions such as cultists and ghouls which will help you collect souls more quickly. You can enhance their abilities in exchange of souls and unlock more powerful minions as you move forward within the game.
On your altar, there are two magical objects: the skull of a sinner and a goblet of blood. The skull is the key to your minions and the goblet of blood the key to the various powers you can have. The powers include those such as the unique Soulflame torches that help your soul collection (keep them alight by tapping!), some that empower your minions, or some that even unlock new stages of madness. Be careful, manage your level of delirium, lest you go fully insane!
As you progress within the game you will unlock different Offerings that will reward you with Elder Blood. With Elder Blood you can acquire artefacts and engage in Blood Sorcery which will help you in unique ways. Upon collecting a certain number of souls, you will be asked to draw magical sigils that empower you.
WHY PLAY THIS GAME?
**A unique indie game with a carefully crafted atmosphere**
The setting, the hand-crafted pixel art visuals, the carefully chosen sound design - they will mesmerize you. If you want to enjoy an idle tapping game that sometimes sends chills down your spine, then this is your game.
**Endless Exploration**
You will unlock powers and mysteries step by step. As the mystery unfolds, your power will increase to godlike levels!
**No Gaming Skills Required**
Masters of Madness is easy to play! Just tap away and enjoy the experience.
**Yet strategically deep**
Those who enjoy a bit of thinking will reap the rewards of clever decisions!
**Secrets and easter eggs waiting to be discovered**
We love a good mystery!
**No Forced Ads**
Only video ads that give you bonuses, only if/when you want to watch them. No banners, no forced videos!
**Made by Gamers, for Everyone**
This is an indie project - created by Lovecraft fans and lovers of incremental games. We love dark fantasy, we love addicting exploration games that you can't let go. A unique experience is guaranteed.
Contact us at info@antiway.net for any questions and feedback. Join our subreddit r/mastersofmadness and our Discord channel for tips and tricks!