- bug fixes
- vendors re-enabled
- dialog system improved
2.8.0.10308/9
- bugfix - inventory issue when removing backpacks
- bugfix - selfie cameras werent working right
- bugfix - unselectable items in sewer
- bugfix - emotes not looking right if loading delay
- bugfix - collision issue near bench in sewers
- bugfix - dev button visible in upgrade screen
2.8.0.10301
- game play progression, optimizations
- new flight model (in creative only)
- new maps: sewer & mall (survival only)
- new map AI Dojo (creative only) test new faction AI
- new map House (creative only atm for testing, adding waves)
- animals /w ragdoll physics (creative)
- new faction based AI for humanoids and animals
- gun skills affect damage output and not speed
- streaming, tweaks, bugfixes so should run better on older phones
- new character select scene
2.8.0.10300
- new game play progression, optimizations and new aircraft flight model
- new map (sewer & mall)
- new map AI Dojo (creative only) test new faction AI
- animals with ragdoll physics on death can now be spawn in creative
- new faction based AI for humanoids and animals
- gun skills affect damage output and not speed
- performance tweaks, bugfixes, ndk changed so should run better on older phones
- new character select scene
- new vendors
- Bug fixes and optimizations
- player structure building progress, doors and windows
- revamped main menu, hardcore mode default
2.8.0.10284
- bugfixes
- game play progression, optimizations
- new flight model (in creative only)
- new maps: sewer & mall (survival only)
- new map AI Dojo (creative only) test new faction AI
- new map House
- animals /w ragdoll physics (creative)
- new faction based AI for humanoids and animals
- gun skills affect damage output and not speed
- streaming, tweaks, bugfixes so should run better on older phones
- new character select scene
- new icons
- streaming of content
2.8.0.10281
- game play progression, optimizations
- new flight model (in creative only)
- new maps: sewer & mall (survival only)
- new map AI Dojo (creative only) test new faction AI
- new map House
- animals /w ragdoll physics (creative)
- new faction based AI for humanoids and animals
- gun skills affect damage output and not speed
- streaming, tweaks, bugfixes so should run better on older phones
- new character select scene
2.8.0.10278
- new game play progression, optimizations and new aircraft flight model
- new map (sewer & mall)
- new map AI Dojo (creative only) test new faction AI
- animals with ragdoll physics on death can now be spawn in creative
- new faction based AI for humanoids and animals
- gun skills affect damage output and not speed
- performance tweaks, bugfixes, ndk changed so should run better on older phones
- new character select scene
- attempting to fix xapk issue
- new vendors
2.8.0.10278
- new game play progression, optimizations and new aircraft flight model
- new map (sewer & mall)
- animals with ragdoll physics on death can now be spawn in creative
- new faction based AI for humanoids and animals
- gun skills affect damage output and not speed
- performance tweaks, bugfixes, ndk changed so should run better on older phones
- new character select scene
- attempting to fix xapk issue
- new vendors
2.8.0.10277
- new game play progression, optimizations and new aircraft flight model
- new map (sewer & mall)
- animals with ragdoll physics on death can now be spawn in creative
- new faction based AI for humanoids and animals
- bugfixes, ndk changed so should run better on older phones
- new character select scene
- attempting to fix xapk issue
- new vendors
2.8.0.10276
- new game play progression, optimizations and new aircraft flight model
- new map
- animals with ragdoll physics on death can now be spawn in creative
- new faction based AI for humanoids and animals
- bugfixes, ndk changed so should run better on older phones
- new character select scene
- attempting to fix xapk issue
2.8 beta 2
- new game play progression, optimizations and new aircraft flight model
- new map
- more bugfixes
- map optimizations - meshes merged and using draw lists (if you device supports it)
- streaming optimzations, more things put into smaller chunked maps
- big map expansion, new locations
2.7.4
- emote animations
- god mode first iteration
- grenade launchers
- processors, lowered fuel requirements
new processors (cooking, ore reprocessing and gas refining)
parachutes
zombie mode
launchers
bugfix on the black lines in the sky
engine: upgraded to unreal engine 4.19.0 - new thorwable weapons, and many bug fixes
see change log for more - http://bitporters.net/zta/change_log.html
- personal storage- global banker- repair can now repair your armor- resource vendor- more crafting receipts restored
2.7.0 - The Gold Standard- new guns- gold currency added- new stances which affect health/energy regeneration- vendors, markets and newbton start area- many bug fixessee change log for full details - http://bitporters.net/zta/change_log.html
- sell all added- new sort window in vendor but also in inventory- ground shader scaled back on mobile for performance- map edits and new markets added in all major cities- turrets removed for now
beta 6- new stances (sit/sleep)- changes to hunger/energy based on stances- only specific tools can be used to extract resources from itemssee change log for more specifics - http://bitporters.net/zta/change_log.html
beta 5- many bug fixes (inventory issues and npc AI)- animations fixed- new main menu scenes- vehicles that shoot now present effects correctly
beta 4 - vendor bug fixes, vehicles less choppy playing multiplayer, cartoon pop in and out when things get culled, more items are now restored and can be built/used, barns have been improved (interiors and doors)
beta 3 - bug fixes and improved vehicle network performance
2.7.0 Beta 2- New Weapons- Vendors/Gold Currency added- Upgraded Animations- Loot tables changed- Newbton safe zone added- Bug Fixes
+ bug fixes - http://bitporters.net/zta/change_log.html
+ bug fixes - http://bitporters.net/zta/change_log.html
New Vehicles, Dungeons expanded & many fixes - See Change log for more - http://bitporters.net/zta/change_log.html
- game streaming changes I made multiplayer unplayable - rolling back changes
- updated to unreal 4.16.1- bugfix: stored items don't lose level on save/load (single and multiplayer)
AI bug fix, survival police station wall fix
Dead Some Day - A 3D Zombie Survival RPG - Survive in a world taken over by zombies. Use your fists, various weapons and cars to defeat (or avoid) the zombies.
FEATURES
- Survival Mode, Creative Mode
- Defeat zombies to become stronger.
- Drive & squish zombies with over 8 car types
- Search for food and weapons to survive
- Destroy trees & cars for resources, craft new weapons
- 80+ types of Humans/Zombies
- 5+ vehicles to choose from
- Lots of weapons to craft, find and use
----------------------
- Game runs best on high performance devices like the Nvidia Shield Tablet & Google Pixel Phone. OpenGL ES 3.2 required
Twitter ✔️
https://twitter.com/DeadSomeDayGame
Steam ✔️
- http://store.steampowered.com/app/456090/ZOMBIE_TOWN_AHHH
Discord ✔️
- https://discord.gg/vcrFZrq